What better to do on a rainy day than play a game of Chain of Command? ………well you don’t have to answer that question as I am sure there are a million other things to be done. However, for a few lads at our club, it meant playing a fantastic game between friends.
Our game was set in Italy in 1943 between a British 8th Army platoon and a German Fallschirmjager platoon. Germans on the defense and Brits on the attack – scenario four from the main rules ‘A delaying Action’. In our game Myself and Tim played the British and Dave and Terry the German lads.
After the patrol phase, the Germans were able to place all three jump-off points either in or close to the village, which in turn allowed them to deploy at least three of their squads into some of the main buildings. On the British side, our patrol phase did not go that well and our three jump of points basically ended up almost back at the start point.
One other difference to the main scenario, I decided to add a few refugees into the mix. Each player had to roll on their respective phase to move them two D6 up the road. The refugees would block fire across the road and block movement down the road until they left the other end of the table. Well, something different, which I thought might create an effect for either player. In the end, it was the British who were not able to bring on their ‘Honey’ light tank to support the advance.
The first few phases of our game did not really see a lot of action but basically a bit of fire and maneuver, with each side trying to gain key terrain that would enable them to dominate the table. For the British we tried to get around the German left flank and into the village, however, the Germans were able to deploy two sections into this area, which stopped our advance. The Germans attempted to charge the British positions twice and were beaten back twice after some very vicious hand-to-hand fighting.
The British tried again on the German right flank, but only after they brought up the ‘Honey’. On this flank, they were more effective and managed to route a German squad and almost capture a jump-off point. However, again the German commander was able to hold his ground and with a few lucky shots from their AT rifle were able to force the crew from the ‘Honey’ to bail out. Whilst that was happening, they were also able to fire some well-aimed HE rounds into the last remaining British section with an Ie.18 75mm. This final volley of fire broke the morale of the British and won the battle for the Germans
Well done Dave and Terry for winning the day and for Tim for rolling some magical dice when needed for our British lads. The excellent buildings were made by Phil from Tinned Fruit Buildings. All the figures are from the excellent Perry Miniatures WW2 range and are from my collection.