Our last game for the month, before I go away once more, was this great little game of Colonial Sudan using figures from My own collection and Brian Buskell’s collection. We used Andrew Parr’s unpublished ‘Breach Loader & Rifle’ Colonial rules, which are great little fast play set using a well balance point system and a few nice little character choices for your armies. Both our armies were 800pts in value with a few special assists on each side to make the game just that little more interesting.
Because Andrew’s rules are fast play, in order to pick a scenario, we were required to roll. The roll was to play the ‘Escape’ scenario, which meant that the attacking side was required to get as many units of the table (at the other end) before the end of the last turn. But the defender was require to try and stop them. Bot sides would gain points for units reaching the objective or not.
Our game played out for seven turns and saw the Egyptian Army triumphant over the Mahdi. The boys held a thin but strong position, which forced the Mahdi army to split his forces and advance over a wide front….even my newly painted ‘Egyptian’ Battalion saw a bit of action and was successful at holding back the hoards..nice work lads.
An Egyptian company secures the observation tower close to the rail line.
The Mahdist Standard Bearer (painted by Leroy Simpson)
Here they come massed units of fanatical warriors
With a good commander and protection on the flanks and rear the Egyptians held the line, even when charged by cavalry
The lads took a hammering but with a few outstanding dice rolls they managed to hold on
Lead by a determined leader three large warrior units surge up and attacked the ‘Egyptian’ Battalion on the high ground. The boys held for one short turn but were beaten back in the next charge.
An Egyptian company deployed in some thick scrub defeats another charge from mounted Mahdists camels.
With no break through gained the Mahdist forces were defeated in detail and forced from the field.