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Fortune & Glory Napoleonic Gaming Rules Ready

Finally Andrew Parr’s Napoleonic Rules are available for purchase from the Elite Miniatures Australia Website The rules are retailing for $12.00 Aust and on receipt of payment a PDF of the rules will be sent to your email address. So after all those years of seeing the games and reading about the rules on my blog, well now they are finally here. So when or if you do grab a copy and play test them I would be very keen to know what you think…open for criticism….send it.

INTRODUCTION, DESIGN PARAMETERS AND OBJECTIVESThese rules are aimed at attracting new players to Napoleonic war gaming through an approachable game that can be played after work and without a massive initial investment of time and money. Many war game rule clichés have deliberately been maintained and repeated in the interests of providing colour and differentiation for new players. These rules will provide the aficionado with a format for a fun game and the newcomer a place to jump off into their own research.

These rules are specifically NOT designed as a simulation but are for a tabletop game of war with model soldiers set in the Napoleonic period. I have designed them with the attractive scale of 28mm in mind. ·       The basic competitive game should be playable in 2-3 hours from arrival to completion and will therefore have between 6 and 8 action filled turns with different scenarios providing tactical challenge and game variation;

·       Army lists should offer tactical options but be able to be calculated in your head whilst riding on public transport or in traffic without reference to extensive army lists or a calculator (a standard games size of 500 points was chosen with the basic building blocks of 2nd Class, Regular and Elite Infantry worth 40, 60 and 80 points respectively with Cavalry and Artillery in a simple relativity);

·       The number of figures must not be intimidating for a new comer to purchase and paint;

·       An army for a basic game should fit into a reasonable size carry bag with a simple set of terrain options so that players can easily carry them to an evening game or to work first;

·       Game play and pre game set up should be entertaining by ensuring that each stage of set up or play has some decision making without concentrating all the tactics into a single step or game choice;

·       Finite objectives and scenario play without record keeping will allow a competitive game format;

·       Focus is on European style warfare at a reinforced brigade or small division level with a specific task.

·       Armies will consist of 5 – 12 units of standard types purchased in accordance with a national or generic army list;

·       Strategic surprise will be achieved by choosing armies, setting up terrain as part of the game, capturing objective markers with random values, use of flank marches and reserves and before each game selecting an Army and Commander Character available to that nation and, if points have been set aside, from the Special Assets available. These choices will subtly vary the way a selection of units plays without requiring the newcomer to paint new units;

·       Tactical surprise will be achieved through random initiative to move first or second, alternating unit movement and the all important placement of General Officers before the action in each turn commences (without close proximity of a General Officer you cannot be sure your units will be active in a given turn); 

·       Table size should be small (4 feet x 3 feet for 500 point competitive game) but variants allow Larger units for the aesthetically minded and Larger less competitive games for the enjoyment of multiplayer games; and

The rules should be relatively easy to port to other miniature basing regimes by use of stand loss markers.


3 thoughts on “Fortune & Glory Napoleonic Gaming Rules Ready”

  1. Looks very interesting, might have to grab a copy anyways since they are only 12 bucks, can never have to many sets of rules lol

    It looks like my basing for Lasalle will work fine with them so thats a good start 😉

    How does it, or can it handle larger battles as in up to say 20 battalions a side with assorted cavalry and guns?

    And maybe a quick run through of how the combat system works as well?


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