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A Skirmish in the Shenandoah Valley

Just thought I would place up a few images from last nights great little ACW game I had with Brian Buskell. It was both our last games for some time. Brian is off to the US with his family for one year and I am back overseas for work. But all good I will be back in four weeks for more gaming.
The was no real scenario for the game as I did not really have much time to think of one so I basically set up the table with a town in the middle and we then deployed out troops. Both sides had a division of troops each, or three brigades of infantry and three batteries of artillery. We could have two brigades deployed on the first turn and then on the second turn of played we were allowed to stat rolling for our reserve brigade. To win the game the winning side had to hold three sections of the town (out of four)

Our game lasted six turns (using the Fortune & Glory rule system for fast play) and I unfortunately never got my reserve brigade of four regiments and a battery on the table…Brain’s reserves arrived on the third turn. However even though I remained out numbered I finally managed (after losing the town three times) to regain two sections of the town and bringing the game to a draw on the last turn.

It was a great little game to play on a Friday night and I think only took just over two hours to game. We used some great figures from John Maguire’s collection and all the terrain was either scratch built or from 4Ground and AoW collections. 

One of Brian’s Federal brigades heading into town

Rebs advancing

Rebel artillery deploys

Brian’s second brigade advances on the right side of the town.

A skirmish line of Federal troops engages the advancing rebel infantry

The first town section is easily captured by Federal troops

And the Confederates take the other half of the town….and grab a few pumpkins as they pass by.

Union artillery deploys on the Federal left flank

Elite Zouaves advance

The Tigers charge a Federal held town section….only to be attacked and pushed back on the next turn

More rebel troops advance into the town

Two regiments of rebel infantry hold the Confederate right flank

An now the Rebels are in trouble as the Federal reserve brigade advances up in support of the hard fight in the town

Confederate skirmishers engage the well dress Union lines picking off mounted officers and standard bearers

Federal zouaves take another section of the town but a well supported rebel attacked again pushes them out

Those damned Berdan Sharpshooters put up a terrific fire

More Union troops advance into town

A great view of the four town sections so hotly fought over in our game

Federal troops mass in the streets for the final assault on the last two remaining town sections

The Berdan Sharpshooters engage rebel troops behind the rail fence

Ans here they come…but a little too late, prefect lines of Federal troops advance towards the rebel left flank in hope of gaining the rear of the Confederate line

But the battle is soon over with both sides holding two sections of the town each the game in a draw.


0 thoughts on “A Skirmish in the Shenandoah Valley”

  1. Thanks for the comments everyone I love this period and the figure we are using (not mine and not painted by me) are part of John Maquire's collection, whcih he purchased from a fine fellow in the UK. The red flag regiment Steve is a Georgian Regitment.



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